Profile
General: The
10th year anniversary party is here... And Heihachi Mishima is dead. Not!
The story begins with an army of Jack-4?s busting into a dojo where Kazuya
and Heihachi lay weary from a battle with Jin. The Jack's initiated a self-destruct
sequence and destroyed the dojo with Heihachi inside. Kazuya escaped, but
a man named "Raven" reported Heihachi to be dead. Turns out, Heihachi survived
the explosion... Of course he did bitch!
Tekken 5 features a new graphics engine (System 258); as well as vibrant
new arenas, a kicking f*ing soundtrack, hundreds of new moves, and plenty
of characters (over 30 characters). Of course all your Tekken favorites
have been updated with a great variety of new fighting techniques... Most
of which looking nothing short of incredible. In my opinion, no other fighting
game captures the fluidity of martial arts movements better than Tekken.
Tekken 5 was a very big improvement over the somewhat disappointing Tekken
4, and fans of the series have taken to the new system with open. Why
do so many people still prefer Tekken when it comes to 3D fighting
games? Some might say because the characters are simply the most fun to
play... And Namco clearly made the game for people who think so.
The
arcade version of Tekken 5 features the customizable "card" system... You
can call it "The revolution of fighting games in American arcades."
The
card system is basically a character customization system (formerly
only found in Japan arcades with VF4) that allows
players to use a data card to customize their character's color scheme
and outfit. Your card will also save information such as how many wins
& losses you have, your alias, and your rank. Brilliant really... but
you're stuck with one character per card. Which could get pricey if you
want to customize a few different characters (cards usually run $5 each).
The PS2 version includes all the greatness from the arcade version, simply
put. Tekken 5 for the PS2 is an awesome package. Namco went all out with
the console version, including a badass intro (updated from the arcade
version), Jin's Devil Within mini-game, (a fun third-person play-through
backed with pretty sweet soundtrack), extra costumes, dialogue within the
story mode between characters, and nicely rendered endings for each and
every character, which once again shows off Namco's humor and creativity.
Ohh, and don't forget the home version comes with the arcade versions ofTekken
1,
Tekken 2, and Tekken
3. What more could you ask for? You're just not worthy of Tekken 5
on PS2. Sorry...
I read in a few reviews of Tekken 5 (Most scores above a 9), that,
quote "The AI is great." Yeah, sure it is... For people that don't play
Tekken.
Retards... The computer
does random moves, and since there are now so many moves per character,
of course average players can't see that shit coming. However, if you're
truly skilled at Tekken (or even half-way skilled for that matter), then
Ultra Hard becomes almost no challenge... (Somewhat dissapointing for you
folks that don't have any friends with real Tekken skills). So if you have
skill, it's only a matter of time before you'll be plowing down computer
controlled Tekken Lords left and right.
What
most people fail to understand is that Tekken isn't always about random
moves back and forth, it's about fighting strategies, due to the vast number
mix-ups, footwork, and combos that you can do. The computer doesn't really
give you a "mix-up" game (The creative act of switching up your sequences
and series of moves in order to catch your enemy off guard), nor does
it juggle you or do combos very well (but it gets lucky sometimes).
Neither does it mix up it's defensive/offensive patterns... It's basically
always offensive (and stupid). Advanced Tekken 5 players also use a certain
sidestepping technique that allows you to get behind, or to the side of
your opponent while they attack... You guessed it, the AI doesn't do that
either.
So I
guess what I'm saying is, find some skilled people to play against, because
the Computer "Artificial Intelligence" doesn't do the game ANY justice.
But if you're a newbie to Tekken, the AI will probably kick your ass, so
I suppose the AI does a good job of making the game look pretty for you
button masher scrubs... And that's just what it's supposed to do.
Graphically, this game stands out... Like I said earlier, the fighting
animation is the best of it's kind. The moves especially look like they
hurt, and hit effects are better than ever. Character models look vibrant
and are highlighted by ridiculously good lighting effects. On the flip
side, some people might nag about a few graphical flaws, such as the odd
and unrealistic ground shattering (which even distracts players at times),
unrealisticly long air combos, disappearing rocks and penguins, etc...
But I must mention that true Tekken players and fans will easily overlook
background effects, because the real action is the fight itself. True fighting
gamers play a particular fighting game because it's fun, not because of
the graphics. I think Namco made the ground unrealistically explode in
Tekken
5 just to show the world that people will still play Tekken
even though it doesn't have the flashiest graphics or the most perfect
physics. From my experience, more people play Tekken than any other 3D
fighting game...
The
soundtrack is great... Part of the intro sounds like a it came from the
likes of Linkin Park, an interesting change for the series. The
individual stage BGMs are no disappointment either. Not to mention the
superb voice acting... Yes, Tekken 5's characters sound like they should,
and finally form a few complete sentences for once! Good job guys!
Juggles are back, and bigger and longer than ever. The fact that some characters
can do a launcher into a jab. then jab. jab. jab... jab... (into more hits),
might turn some people off. But since everyone in the game has crazy air
combos, the game ends up pretty balanced overall (If you're playing
5.1).
Tekken 5 allow players to be incredibly creative with their fighting style,
and since there are so many different moves now, you can experiment with
new combos and juggles pretty much every time you play. Essentially, you're
creating your own fighting style per character you pick. What other game
offers that amount of creativity?
The only real gripes I have about Tekken 5 are: First, there should be
more stages. I prefer wall stages (due to the nasty combo possibilities
).
The free roaming stages are classic and look pretty good (for the most
part), but also look somewhat dated for 2005... so there should at least
be more!
The only other
gripe I have is that the main boss, Jinpachi, kinda sucks as a design.
No one should be THAT powerful... Bah! I hate him. Still, the game itself
shines over my pathetic gripes.
Tekken 5 is so good, infact, you can watch yourself improve (like in any
good fighting game), or get worse, depending on your skill level... which
is just like in real martial arts training. If you're a Tekken vet
of any kind, you'll know what I mean. Sure, this game still looks decent
when a bunch of gangster-wannabe scrubs button mash like crazy (although
you'll most likely see a lot of jumping and silly ground punches)... But
to watch two
skilled players go at it full force? ...Skill doesn't
look this good too many other places.
On the
flipside, there are a few characters with "infinites" in Tekken 5... And
some would say that characters like *ehem* Steve Fox, are infact "broken."
But if you noticed, every good fighting game has infinites or cheap tricks
that you can do to completely destroy your enemies, so I'm not going to
lower my score or let my love for the game be affected by this. Because
if you really are good enough, you can avoid getting caught in an infinite
anyway. It simply takes more skill...
Or you can just go back to the arcade and play Tekken 5.1
(where
Namco fixed the infinites, and changed up quite a few hit properties, which
probably pissed off a few Tekken players here or there)... But then again,
Namco pissed off arcade owners when they released the home version of T5
so quickly after the arcade release, but now with the 5.1 patch, players
will return to the arcade if they like the updates, and arcade owners will
be pleased once again. Right? Namco has a way of making everybody
happy, and it makes you wonder if they planned it all from the start.
In any
case, if you're looking for 3D hand to hand fighting, Tekken 5 is the place
to be. I haven't played a fighting game that inspired me this much in a
long time. Long live the diversity of martial arts fighting styles and
the spirit of fighting. Thanks Namco.
Manufacturer:
Namco
Platforms:
Arcade, Playstation 2
Year: Arcade
2004 (Fall) - Console 2005 (February 25th)
Characters:
Asuka
Kazama, Feng Wei, Raven,
Kuma,
Panda,
Bruce,
Anna,
Jin
Kazama, Lee Chaolan, Ling
Xiaoyu, Bryan Fury, Nina
Williams, Paul Phoenix, Yoshimitsu,
Steve
Fox, Craig Marduk, Christie
Monteiro, Eddy,
Hwoarang,
Kazuya
Mishima, King,
Marshall
Law, Julia Chang, Jack-5,
Lei
Wulong, Roger Jr., Wang,
Ganryu,
Devil
Jin, Mokujin, Heihachi,
Jinpachi
Comment: Over
30 characters, personal stats, customizable characters, rankings... Tekken
5 brings back the
old school arcade feeling. The fact that you can
use your PS2 controllers in an arcade is also a long time dream of fans
of the fighting genre. That's two birds with one revolutionary stone...
And it's called Tekken 5. Tekken is better than ever, and lets you use
pure "creativity" with your fighting style, air combos, and not to mention
customizations.
Rating: Was:
10
Now: 9.0
Rating Comment:
Tekken 5's beta testing was kinda quick and sloppy, so Tekken 5 came out
to be very combo friendly... Which isn't necessarily a bad or non-fun thing,
but I'm sure turned some gamers off. That's when Namco proved that they
could clean up their act and "resurrect"
Tekken 5 to be a more balanced and respectable game.