
General: The
groundbreaking Samurai Shodown series has always been what you'd call a
"sleeper" hit... It's not usually found in the headlines, but people who
can actually say they play it, are most likely fans for life... Samurai
Shodown 5 boasts the highest number of warriors ever in the series,
but unfortunately, the game seems to have lost it's overall "feel." The
game, instead of being traditional, semi-serious swordplay, has been brought
into the ultra-fantasy realm, as some of the characters aren't even near
"samurai-ish."... And in my eyes, some of the new characters pollute the
roots of the series.
It still
plays very similar to Samurai Shodown 3 and 4.
Which isn't a bad thing, but does it earn the right to be called Samurai
Shodown 5 for only a few new characters and backgrounds? (This is starting
to feel like KOF, or dare I say it the
old
Street Fighter 2 days, in terms of not changing
much)... It's more of the same, and in some cases feels quite rushed as
well. The presentation certainly can't match up to that of the earlier
incarnations, such as the epic Samurai Shodown 2.
The
American version has no story and no intermissions, which definitely diminishes
the spirits of long time fans (and doesn't explain Haohmaru's evil twin,
Rasetsumaru). Some of the new characters are well designed, but a few of
them just don't belong, like the big (and quite disturbing) pot-bellied
demon, Kusaregedou... You F*ing crazy designers! Yikes!!! There are also
too many different "versions" of characters playable, and it's starting
to get ridiculous. It's starting to feel like "this clone VS that clone"...
There are basically 2 Nakorurus, 2 Haohmarus, 2 Kazukis, 2 Sogetsus, (And
2 Ukyos and 2 Genjuros if you count the sub-boss sprite edits)... Damn
lazy Capcom designers, you influenced the SNK designers to become lazy!
Anyways,
SS5 is still fun to play in a sense. It "somewhat" takes the place of Samurai
Shodown 3 and 4, for those of us who still play those games. Although many
of us miss the "Slash" and "Bust" option featured in SS4 (having two versions
/ move-sets for each character), a good feature, which was taken out for
space I suppose... But the worst thing is, "Deaths" were taken out of the
game completely. The stylish ending of a bloody duel that the Samurai Shodown
series was known for, was taken out. Unforgivable... SNK seldom dissapoints
me, but they did this time.
Graphically
though, SS5 looks alright. The backgrounds are nicely done for sure (just
scroll down to see some of them), and the characters animate well for the
most part (except for fat, stupid Kusaregedou). One of the best things
about this game is probably the soundtrack, which is awesome.
Manufacturer:
SNK Playmore
Platforms:
Neo Geo, Playstation 2
Year: 2004
Characters:
Haohmaru,
Ukyo,
Hanzo,
Nakoruru,
Genjuro,
Kyoshiro,
Shizumaru,
Gaira,
Rimururu,
Basara,
Sogetsu,
Kazuki,
Tam
Tam, Charlotte, Galford,
Jubei,
Rera,
Rasetsumaru,
Suija,
Enja,
Yoshitora
Tokugawa, Kusaregedo,
Mina
Majikina,
Yumeji, Sankuro,
Yunfei,
Gaoh
Comment: I
liked 4 better. Still a pretty good game, but lacking a few things from
prequels.
Rating: 6.5
